Could you be addicted to World of Warcraft?
According to
Blizzard Entertainment, the producers of the hit MMORPG (Massively
Multi-player Online Role Playing Game), World of Warcraft currently
has 9.3 million subscribers. Estimates in psychological field suggest that anywhere
from 10% to as high as 40% of these players could be addicted. This translates to
anywhere from 930,000 to 3,720,000 people addicted to WoW.
Could that many gamers really be addicted? Does it warrant a new diagnosis added to the
Diagnostic and Statistical Manual of Mental Disorders (DSM)?
According to
WoW Detox and the 23,346 posts from those recovering from WoW addiction,
World of Warcraft is an extremely addictive and dangerous game. Read the stories
of those who have neglected loved ones and lost everything because
of their inability to walk away from a simple MMORPG game.
According to
Tech News World, in June 2007, at a
meeting of the American Medical Society Association, a committee
proposed the inclusion of Video Game and Internet Addiction
as a formal diagnosis in the Diagnostic and Statistical Manual of Mental Disorders.
The authors of the report admitted that there was not enough data to support overuse
of video games as an addiction, but pointed to similar patterns of behavior
that link video use to addictions. Namely, spending
inordinate amounts of time on the activity and the resulting social dysfunction
or disruption in social interactions could signal addiction. They concluded that
10 to 15 % of video gamers could be suffering from
addiction.
Maressa Hecht Orzack, Ph. D., the founder of Computer Addiction Services
at McLean Hospital in Belmont, Massachusetts, and a member of the Harvard School
of medicine faculty, revealed in an interview conducted by
Rob Wright that as many as 40% of World of Warcraft subscribers may be addicted.
China has reportedly already instituted a required fatigue system, also referred
to as an "Anti-online game
system", that cuts the benefits gained within the game after three hours
of play by slowing down the ability to gain new levels or earn rewards
by 50%, and cuts the benefits to 0 after five hours of continuous play.



